Appsee OpenGL ES (iOS) Integration Instructions

You can install the iOS SDK through cocoapods (recommended) or manually.
  1. Install cocoapods if you don't already have it.
    If you don't want to use cocoapods, you can install Appsee manually.
  2. If this is your first pod, run pod init.
    Add pod 'AppseeGL' to the corresponding target in your Podfile and run pod install.
  3. In your app delegate, include:
    #import <Appsee/Appsee.h> import Appsee
  4. Add the following line in your application:didFinishLaunchingWithOptions: method with your API key:
    [Appsee start:@"YOUR API KEY"]; Appsee.start(@"YOUR API KEY") You can view all your API keys in your dashboard (you need to register or login in order to get your API key).
  5. Add the following line right before calling presentRenderbuffer: in your rendering loop:
    [Appsee appendGLFrame:self]; Appsee.appendGLFrame(self)

Important Note

Appsee uploads data only when the app is minimized to the background.
If you are running from XCode do not stop the app, just press on the "home" button in order for data to be uploaded.
That's it, you're good to go!
Now, launch your app, use it for a few seconds and minimize the app to the background.
Visit the dashboard to view your first recording.

What's next?

You can review the full API reference docs to customize your Appsee implementation.
Here are a few important topics to review: If you have any questions or need any assistance please contact us at